Kôhp
Nyr Kôhpitol Royale |
Bridgeville
Majin Dûcton |
Aarunvale
Hilldale Forestvale |
Fyr Kôhpitol
Kôl Bhyd Outpost |
Fyr Kôhpitol
The land: The small
town of Fyr Kôhpitol lies surrounded by frost-bitten hills and frozen
and death-like marshes, forever trembling in the great grey shadow of the
Mountains of the Unknown to the south and west. To the north and
east, the Frost Plains, only slightly more fertile and hospitable than
tundra, stretch to the horizon. Fyr Kôhpitol is far removed
from most civilization, lucky only to be lying upon the Pilgrim's Way,
though few traffic the Way anywhere north of the Mountains of the Unknown.
The lord: Duke Adolph
Braezon is a direct descendent of the original, deeply religious settlers
who founded Fyr Kôhpitol. He is a deeply pious man, and always
greatly concerned about the tenuous welfare of this people. He is
a farmer and a member of the local clergy of Halüt: a simple man,
but a popular and capable leader.
The people: Discontented
with the lack of piety that began to infiltrate the people of Stephen (whose
originall settlers were discontented and persectued pilgrims themselves.)
The founders of Fyr Kôhpitol gathered themselves together from the
Central Plains and plateau surrounding Nyr Kôhpitol some three hundred
years ago, and moved to a place where the ease of city life or fertile
plains would not interfere with their religious zeal. The harshness
of the Frost Plains struck a resilent chord with these pilgrims, and for
generations since, the people of Fyr Kôhpitol have lead deeply pious
but successful lives inspite of anyone's expectations.
Kôl
The
land: Easily the most remote and removed of all of the regions that
claim loyalty to the Stephenian crown, the city of Kôl lies two days
east of Fyr Kôhpitol, as the crow flies - deep into the Frost Plains,
but still overshadowed by an snaking arm of the Mountians of the Unknown.
Farming is almost impossible in the harsh weather and rocky hills that
surround Kôl, but it is not for their potatoes that Kôl is
so renown. The hills and nearby mountains are rich with valuable
ores that are carted out of Kôl as quickly as caravans can make the
arduous journey across the Mountains of the Unknown and frostbitten Frost
Plains..
The lord: Despite
its apparent size (or lack thereof), Duke Firbund Dysc is well aware of
the value of his duchy, and guards it carefully. The township of
Kôl itself is actually walled, and patroled diilgently by a Watch
and militia who are well aware of the civic problems that can erupt in
a boom-town such as Kôl. Duke Dysc rules with an iron fist
and a watchful eye. Dwarves are valuable to him as expert miners
and gnomes as jewelers and craftsmen, and all others are seen only as potential
tools to the duke, human or otherwise.
The people: A surprising
mixture runs riot throughout Kôl: dwarven miners, gnomish jewelers,
human entrepeneurs and solicitors of all calls and kinds. Kôl
fairly bustles with tension and coins, often an explosive mix that the
town's Watch deals with severely.
Bhyd Outpost
The land: Though
not a duchy, the Bhyd Outpost requires notice. Lying on just the
other side of eastern arm of the Mountains of the Unknown, the outpost
is besieged by the Reeking Fens and the Darkened Forest. Yet it serves
an important purpose as a way-point between the human civilization of the
kingdom of Stephen and wild rolling hills of the Halfling Prairies.
The lord: The Bhyd
Outpost has no ruling duke or duchess, but an enterprising young man by
the name of Yurek Rutz has taken it upon himself to raise a small militia
and attempt to keep order in the raucous and riotous outpost. While
Yurek has no official power from any government or noble, the regulars
of the outpost seem to defer to him in many matters, and his rack and shamble
militia (comprised mostly of outlaws and advernturers-in-debt) seems to
do a decent job of keeping the horrors of the Reeking Fens and the Darkened
Forest from encroaching onto the small light of civilization.
The people: Few -
very few - people call the Bhyd Outpost their home: perhaps a tavern keeper
or two, a madame for a brothel and a few merchants seeking shelter for
a winter. But, most people move on, usually sooner rather than later.
None the less, the Bhyd Outpost has a fair population, no matter how liquid.
Merchants bearing strange goods come from the coast of Ocea Damum and the
Halfling Prairies, and others carry elfin goods from the western coast
of Alina. Nomads, itinerants the usual ilk of adenturers abound.