Modules

Simple adventures and epic quests abound upon the world of Alina, for upon its surface the coming of men has stirred a great chaos.  Yet beneath the grey giants of the mountains, in the bowels of Gaia herself, there lies powers of antiquity.  Orcs and their goblinoid slaves still ravage and threaten all peaceful folk, and the gods themselves are never without their own designs.
 
The Test
(For 2-4 characters of 1st or 2nd level.)
A simple student and a missing spell book. Study hard, my friend...
The Road to Nyr Kôhpitol
(For 3-5 characters of 1st-2nd level)
The road to fame is strewn with severed limbs.
Dûcton Catacombs
(For 2-5 characters of 2nd-5th level)
In the foothills of a small town there lies a small cave, and in that small cave many a child has disappeared...
You Only Live Twice, Liza d'Aphin
(For 3-5 characters of 1st-3rd level)
Spoiled brats, Illusionists and your party, which one of these doesn't belong?
The Curse of Darkwood
(For 3-5 characters of 5th-7th level)
Delivering the mail was never like this.
The First Proving
(For 3-5 characters of 1st-3rd level)
To be a true druid, you must prove yourself - or die
The Emerald Wand
(For 3-5 characters of 6th-9th level)
Forget about the frostbite, it's the ghouls that will kill you...
Æfn’s Writ
(For 3-5 characters of 2nd-5th level)
The secrets of the millenia lie within your grasp.
Trouble in Paradise
(For 3-5 characters of 7th-10th level)
The orcish hordes are gathering again, so what are you going to do about it?
The Krys-Emon
(For 3-5 characters 2nd-5th level)
Who's got the artifact is less important than who wants the artifact.

Author's note: these modules are written for use with AD&D 2nd edition roleplaying game and in the realms of Alina, though they may be fairly easily adapted to other game engines and campaign universes.  Permission is granted for these modules to be used in a private setting, or to be reposted elsewhere so long as proper credit is given to the author, noah mclaughlin.
These modules are mostly the product of a single, long campaign, and are probably best played as such, as elements of a previous campaign often have a great effect on the elements of its successors.  However, I have designed each module with the possibility to played alone.
 

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copyright october, 1999, noah mclaughlin