The Kingdom of Lorn: Provinces                                                                                                         Lorn    Map
Glaethur
Teluré
Llewyn
Milyeu
Tôm
Kôtom
Blak

Glaethur Province
The province of Glaethur is found in the northeast corner of the kingdom, and is perhaps the most developed of all the provinces of Lorn, for in age it is second only the Teluré province, which is uninhabited holy ground.  The Glaethur province encompasses the cities of Fline and Lamsin along with the towns of Bhym, Kaylim and Mentowne.  It is bounded on the north by the edge of the Great Forest, to the east by the Ire-dae (humans call them the Mountains of the Unknown) and to the south by the Lake of Tears and the Éluvin River.  Its western boundary lies approximately halfway between Åliph and Starglow and is determined less by physical boundaries than by loyal hamlets.
          Like most of Lorn, the vast Great Forest covers the bulk of Land in the Glaethur Province.  The exceptions of this are the fertile lands about Mentowne and the Éluvin River, the plains to the north and west of Bhym, and the lifeless foothills that separate the Great forest from the Ire-dae.
         It is important to note that the capitol city of Starglow lies well within the boundaries of the province of Glaethur.  While the lands directly adjacent to the city are loyal directly to the King, Hælor is no fool: he has selected the duke of Glaethur with great care.  Indeed, Fausem Pravum is incredibly loyal to his sovereign and will defend Hælor and Starglow to the last man.
         Most cities in the province, namely Starglow, Fline and Lamsin, are nearly as old as the ancient Kingdom of Lorn itself.  The age shows: surviving two massive wars against the orcs and their abominations and then the Age of Shadow, cities within the Glaethur province are usually layered.  One can often see where a portion was breached, raided and razed, and then built upon when peace returned.  Ancient fortresses and ruins are scattered about the forest, forgotten and misused.
        Duke Fausem Pravum is the head of a prosperous and diverse state.  Needless to say, he is almost always a very busy man.  Duke Pravum’s main estate is situated just outside the city of Fline: a gracious but formidable castle that radiates both great power and delicate beauty.  The Duke has had some three centuries to fine-tune his ability to both lead and govern, and has consequently gained a great deal of skill as a statesmen and diplomat.  He is a prestigious and admired man throughout the kingdom and most favored by King Hælor himself.

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Teluré
The Teluré Province is the elfin holy land, for legend holds that the Awakening took place along the shores of the Lake of Tears, which was for many centuries called Révæ.  Teluré Tower keeps careful vigil over the land from the west, where it stands upon the graceful crests of the Milyeu Mountains.
        Teluré Province is bordered to the east by the Ire-dae, to the west by the Milyeu, and to the north by the Rût.  Its southern border is somewhat more difficult to define, though there is little worry about such ambiguity, for only priests dwell within the Teluré Province: druids, and priests of Corieandar, Llewneth and Goranthor.  Numerous monasteries and sacred groves dot the landscape, which is kept carefully pristine.
        People often take pilgrimages to Teluré, taken under the wing of one of the local monasteries or group of druids.  It is an experience somewhat expected of every Lornian citizen, at least once in his life.

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Llewyn
A simple and only lightly-inhabited province, Llewyn is often referred to as “The King’s Hunting Grounds”, for it is true that in his younger days Hælor – and many nobles besides – would adore spending long fortnights in the woods of Llewyn Province during the hot days of Chôd or the cool hunting season of Stranachassé.
        Åliph is the only major town of Llewyn – little more than a stop-over along the Rût.  Åliph is little more than a collection of inns, taverns, stores and brothels which cater to the traveler’s every whim.  Besides mere pleasure or goods, many establishments offer other services for the visiting noble and his company: hunting guides and teams, fine restaurants and even catering.
        Of particular note in Llewyn Province is its namesake: Llewyn grove.  This one of two surviving magical groves of the Great Forest.  These are places of great power, sacred to druids and Trinity priests alike.  The other remaining grove is Tôm, within the province of the same name.

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Milyeu
Milyeu Province receives its name from the small mountain range which dominates the center of the Kingdom of Lorn.  The Milyeu mountains are small in comparison to the Ire-dae, which tower still on the eastern horizon.  Instead of grey, jagged peaks, the Milyeu are rounded, rolling mountains, whose tallest peaks are less than two kilometers high.  Covered in the greenery of the surrounding forest, they do not stretch above the tree-line, but nonetheless offer their share of cliffs, crags, caverns and steep slopes.
        The boundaries province itself are defined by the Rût to the north, the Milyeu Mountains to the east, the foothills of the Jagged Mountains and Blakmyr to the south, and end of the Great Forest to the west, where the great coastal plains of the Kôtom Province begin.
        The people of Milyeu Province are hardy and simple folk compared to the sophisticated and “soft” inhabitants of Glaethur and Kôtom.  Nonetheless they are universally recognized as the finest weaponsmiths and jewelers in the kingdom.  The nearby mountains are full of valuable ores and gems and the people Milyeu have spent centuries perfecting their crafts.
        Adolescent Lornians, particularly those bent on becoming warriors or even soldiers, often come to the rugged Milyeu Province to test themselves against the elements and the natural (and unnatural) dangers which lurk upon the mountainsides.
Having so many mines and caverns, which inevitably lead to the Underdark, Milyeu is often attacked by the evil but mighty forces which dwell beneath the surface of Alina, especially the Modi, the Dark Elves.

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Tôm
The province of Tôm stands at the tenuous eastern border between Lorn and the old kingdom of Syemfin.  Tôm is the least developed or explored of any of the provinces.  Here, wilderness runs rampant: there are no major cities, towns, or even roads to run through the dense and ancient forest.  Many of the inhabitants of Tôm are only grudgingly subjects of Hælor’s crown, having much in common with the wild elves of Syemfin.
        Nonetheless, this province is home to Tôm grove, one of only two surviving sacred groves of ancient elfin tradition.  The Tôm grove is a great symbol of Hælor’s hope to one day reconcile the wild elves of Syemfin with the more “civilized” citizens of Lorn.  It seems this hope remains alive despite the centuries, for the grove is often a sight of common rituals and worship where Lornians and Syemfinites come together in peace.

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Kôtom
The heart of the old kingdom of Bolin, the people of the province of Kôtom remember their heritage proudly despite a millennium and a half under the rule of Hælor Luine.  Few of them are agitators or secessionists, but rather they focus upon the skill which has always brought the Bolinites renown: commerce.
        Kôtom’s boundaries are defined mostly by the sea: the great expanse of the Ocea Primum composes its entire western border.  To the north, Kôtom is bounded by the River Pô and the gnomish land of Kizle; to the south, Blakmyr and the handful of towns of the province of Blak; to the east, the dense woods of the Great Forest itself.
        The people of Kôtom are expert merchants and sailors.  It seems to be in their blood to be able to haggle and bater, and to sail the open sea.  Kôtom ships ply the Ocea Primum from Nované to Utrom, shipping goods all along the coast and even to the far-away land of Feyrn.
        Mercer is the heart and capital of the province, its major port and commercial center.  Indeed, its splendor and size is matched only by Fline and Starglow to the east.  Newcomers often find its grandeur more daunting than that of Rackash.

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Blak
As suggested by its name, the province of Blak is dark and somewhat sinister place.  Its towns and cities are small, its people uninspired and often suspicious of strangers.  The vile atrocities of Baûl’s reign still haunt this land.
        The great swamp of Blakmyr dominates this province, and its strange denizens, grotesque but fearsome lizard men menacing will o’ wisps, often terrorize the local populace.
        The Jagged Mountains, which lie to the south and east of Blak and form a natural boundary between Lorn and the land of Armaugh, are also a source of constant worry and frustration, for they are nearly impassable, and constantly produce raiding parties of orcs and even more powerful monstrosities.

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copyright april 2000
noah mclaughlin